This project has been titled Othello Master due to some visual
similarity to an old game called Chess Master. My main research issues
to be addressed are:
- How to represent a game scene in a convincing three-dimensional
way. This project also attempts to put considerable effort into advanced
- How to carry out the complicated task of computing a good move
in a game.
- How to utilise different approaches to solve problem 2.
- How to allow the program to play itself using different approaches
and generate statistics for benefit.
Othello Master utilises the basic principles of game theory and
implements them in an imperative programming language. It also will
also work closely with a package called GLUT which will be responsible
for the graphical domain of the game.