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I then changed the 3 stages at the start to work in a coarse-to-fine
approach. This was to make sure that they get close to the 'best'
rigid and affine transformations. I tried to investigate the weighting
between shape and texture. I started with 0.5 and stuffed a zero at
the right side of the decimal point. NRR now comprised 10 iteration
with 3 knot-points along each dimension.
- 20112004-6: weight = 0.5
- 20112004-7: weight = 0.05
- 20112004-8: weight = 0.005
- 20112004-9: weight = 0.0005
- 20112004-10: weight = 0.00005
- 20112004-11: weight = 0.000005
- 20112004-12: weight = 0.0000005
Videos depicting a sequence of the results above suggested that we
should try and see what happens at weight > 0.5. There appears to
be better alignment when the weight is set to high values1. Here are some of the next experiments:
- 20112004-13: weight = 0.9 (trying higher values which result
in better alignment, according to visual appraisal)
- 20112004-14: weight = 2
- 20112004-15: weight = 10
Perhaps this is obvious, but values above 1 do not seem to affect
registration. The results do not surpass these which were obtained
at weight = 0.9. They appear almost identical, in fact, but they are
not. There is a difference between weight = 2 and weight = 10 and
it seems like a small 'vibration' in the brain. weight = 0.9 and weight
= 2 give identical results, maybe because they are the same order
of magnitude. The same behaviour exactly is observed for weight =
0.9 and weight = 0.5. Comparison of the results is in 21112004-1.
Next: Back to Rigid and
Up: Experiments
Previous: Studying the Effects of
2004-11-23