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[News] Future of Online/Virtual Gaming/Worlds Includes Linux

'Second Life' hits second million in eight weeks

,----[ Quote ]
| It took the virtual world Second Life more than three years to
| finally hit one million registered accounts.
`----

http://news.com.com/2061-10797_3-6143909.html?part=rss&tag=2547-1_3-0-20&subj=news


Yesterday(ish):

Sensory immersion

,----[ Quote ]
| Second Life of course brings a new twist to the idea of immersion,
| though for now it?s immersion on the virtual side of the looking
| glass. What interests me are the ways in which there is cross-over
| between the virtual world and the real world.
`----

http://www.markshuttleworth.com/archives/72


FSF pledges $60,000 to the Free Ryzom Campaign

,----[ Quote ]
| Free Software Foundation announces that it
| will officially support the Free Ryzom campaign (www.ryzom.org)with a
| pledge of $60,000.
| 
| The Free Ryzom campaign was established to purchase the online game and
| universe known as Ryzom, property of the now bankrupt Nevrax company,
| and release the entire game as free software.
`----

http://lwn.net/Articles/213947/


Context:

Why We Need an Open Source Second Life

,----[ Quote ]
| Linden Lab, the company behind Second Life, is very open-source friendly.
| Its computing infrastructure is based on thousands of servers running
| GNU/Linux, Apache, Squid and MySQL.
`----

http://www.linuxjournal.com/node/1000133

There's also a Linux client for this. IBM is involved.

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