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[News] Vista Aero: CPU/Graphics Card Murder

Vista Screenshots: Sexy Way To Gobble Up CPU Power

,----[ Quote ]
| If you think of graphic interfaces the first thing that pops up in
| software engineers mind is 2D graphics. Not so with aero. The interface
| boasts to be a 3D interface and therefore requires an insanely powerful
| DirectX-9 compatible graphic card for overlay and transparency rendering
| used by the new 'glass window' look of Aero.
| 
| The decision to resort to DirectX-assisted 3D rendering for something
| so banal as displaying windows is, well, putting in mildly, stupid.
| A first-year graduate student in computer science will tell you how
| to achieve transparency with simple alpha-blending and much talked
| about window cascading with simple two-dimensional rotation matrix.
| So why Vista requires Pixel Shaders and 128MB of graphics memory 
| eludes me.
`----

If you ask somebody who has used XGL, or even X.org Composite with shadows
and animated translucency, you would agree.

http://techsearch.cmp.com/blog/archives/2006/05/vista_screensho.html;jsessionid=NXV3SAEU1UJJGQSNDBOCKH0CJUMEKJVN?loc=software_and_web_development

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