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[News] Accelerating 2-D Using GPU's and _Open_ Standards

OpenVG library does 2D vector graphics with 3D hardware

,----[ Quote ]
| According to Mazatech, the AmanithVG graphics library implements the
| OpenVG specifications "entirely on top of" a pair of open standard 3D
| graphics APIs -- OpenGL 1.1 to 2.0, using extensions where available;
| and OpenGL ES (embedded subset) 1.1 and 2.0.
`----

http://www.linuxdevices.com/news/NS4062919539.html


Open standards/protocols are becoming commmon. Only yesterday:

Introduction to COLLADA

,----[ Quote ]
| The fear is similar to that inspired by Microsoft and its many
| standards including DirectX and it goes like this: If data is locked up
| in a proprietary standard; if development is dictated by one company,
| how much control and ownership do creators really have?
| 
| [...]
| 
| The game development team at Sony developed COLLADA to facilitate file
| exchange but they quickly realized that a file exchange strategy is
| valuable in proportion to the amount of people able to use it and for
| that reason Sony took COLLADA to the Khronos organization to further
| develop it as an open source technology.
`----

http://www.hexus.net/content/item.php?item=6664

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