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[News] Game Makers Get Open Source Interfaces for Communication

Introduction to COLLADA

,----[ Quote ]
| The fear is similar to that inspired by Microsoft and its many
| standards including DirectX and it goes like this: If data is locked up
| in a proprietary standard; if development is dictated by one company,
| how much control and ownership do creators really have?
| 
| [...]
| 
| The game development team at Sony developed COLLADA to facilitate file
| exchange but they quickly realized that a file exchange strategy is
| valuable in proportion to the amount of people able to use it and for
| that reason Sony took COLLADA to the Khronos organization to further
| develop it as an open source technology.
`----

http://www.hexus.net/content/item.php?item=6664

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