Tim Smith wrote:
> In article <cdjsm4-339.ln1@xxxxxxxxxxxxxxxxxxxxxx>,
> Mark Kent <mark.kent@xxxxxxxxxxx> wrote:
>> So, DRM is for locking consumers, OOXML for locking businesses and
>> governments. Or, we can do it as a table:
>>
>> --------------------------------------------------------------------
>> Microsoft post-GPLv3/Linux survival strategy table
>> --------------------------------------------------------------------
>> Method: | OOXML | DRM | Patent trolling
>> --- -------------- ------------ ----------------
>> Locks: | Business, | Consumers | Business (by fear)
>> | governments | Music,Film | Developer (by fear)
>> --------------------------------------------------------------------
>> Method: | Silverlight | XPDF | XBox360
>> --- --------------- ------------ -------------------
>> Locks: | Web | Archives, | Console users,
>> | | Libraries.. | Games developers
>> --------------------------------------------------------------------
>> Method: | Zune |
>> --- ---------------
>> Locks: | MP3 users |
>> | |
>> ---------------------------
>
> How does XBox360 lock game developers? (And whatever your answer is,
> explain how it is different from what Sony and Nintendo do).
It just is.
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