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[News] Google Builds Open/Social Ecosystem, Linux Builds Virtual Community

  • Subject: [News] Google Builds Open/Social Ecosystem, Linux Builds Virtual Community
  • From: Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx>
  • Date: Fri, 02 Nov 2007 12:18:22 +0000
  • Newsgroups: comp.os.linux.advocacy
  • Organization: Netscape / schestowitz.com
  • User-agent: KNode/0.10.4
MySpace is a part of OpenSocial community

,----[ Quote ]
| Among other members of the group are Engage.com, Friendster, hi5, Hyves, 
| imeem, LinkedIn, Ning, Oracle, Orkut, Plaxo, Salesforce.com, Six Apart, 
| Tianji, Viadeo, and XING. Some are social networking site operators, some 
| develop applications for such sites, and others produce software that could 
| benefit from tapping into social networks.    
| 
| [...]
| 
| According to a New York Times report, Google has invited Facebook - the other 
| big player in the social networking space - to join the project, and a 
| meeting between the two companies is scheduled for this week.  
`----

http://www.itwire.com/content/view/15162/1054/

A second life for 'Second Life' with open source?

,----[ Quote ]
| In the aftermath of the hype over the virtual world, a tiny group of 
| developers presses on with building its Linux presence.  
`----

http://www.linuxworld.com/news/2007/103107-second-life.html?fsrc=rss-linux-news


Related:

Open sourcing Second Life

,----[ Quote ]
| At least open source Second Life elements will be released under
| the BSD license, not the GPL - so people who develop more
| elaborate creations within Second Life won't be obliged to
| re-release the code behind them.
| 
| Though there was no evidence that anyone lost any money
| (virtual or otherwise) from the Copybot palaver, the fact that
| a misdirected libsecondlife tool could cause an economic panic
| illustrates the fragility of an economy based on intellectual
| property in a virtual universe.
`----

http://www.theregister.co.uk/2006/12/21/open_source_second_life/


Second Life and Open Source

,----[ Quote ]
| Each "sim" or simulator of a portion of the virtual world in Second
| Life is created on a server running Debian GNU/Linux, Apache, Squid
| and MySQL; currently there are several thousand of these PC boxes.
| To allow for fast response times, the virtual world is sent not as
| pixels or even as a mesh, but as a series of 3D primitives -
| "prims". The Second Life client creates the world by converting
| the stream of information about prims and their position into
| a visual representation.
`----

http://lwn.net/SubscriberLink/214426/f26072fc04884906/


Why We Need an Open Source Second Life

,----[ Quote ]
| Linden Lab, the company behind Second Life, is very open-source friendly.
| Its computing infrastructure is based on thousands of servers running
| GNU/Linux, Apache, Squid and MySQL.
`----

http://www.linuxjournal.com/node/1000133


'Second Life' hits second million in eight weeks

,----[ Quote ]
| It took the virtual world Second Life more than three years to
| finally hit one million registered accounts.
`----

http://news.com.com/2061-10797_3-6143909.html?part=rss&tag=2547-1_3-0-20&subj=news


World only needs seven computers

,----[ Quote ]
| IBM founder Thomas J. Watson couldn't add up: it was seven
| computers the world would need, not five. That's the contrarian
| view of Sun chief technology officer Greg Papadopoulos. He thinks
| there will just seven hyperscale, pan-global broadband computing
| services giants.
`----

http://www.techworld.com/opsys/news/index.cfm?RSS&NewsID=7529


IBM and Linden Lab Launch Collaboration to Further Advance the 3D Internet

,----[ Quote ]
| IBM and Linden Lab®, creator of the virtual world Second Life 
| (www.secondlife.com), today announced the intent to develop new technologies 
| and methodologies based on open standards that will help advance the future 
| of 3D virtual worlds.   
`----

http://www-03.ibm.com/press/us/en/pressrelease/22428.wss


IBM, Linden Lab Aim for Business-Friendly Virtual Worlds

,----[ Quote ]
| IBM and Linden Lab will address the following five areas as part of their 
| collaboration. 
| 
| "Universal" avatars
| 
| [...]
| 
| Security-rich transactions
| 
| [...]
| 
| Platform stability
| 
| [...]
| 
| Integration with existing Web and business processes
| 
| [...]
| 
| Open standards for interoperability with the current Web
`----

http://news.yahoo.com/s/pcworld/20071016/tc_pcworld/138450

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