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| There is certainly no plans for a commercially supported linux version of
| Rage, but there will very likely be a linux executable made available. It
| isn't running at the moment, but we have had it compiled in the past. Running
| on additional platforms usually provides some code quality advantages, and it
| really only takes one interested programmer to make it happen.
|
| The PC version is still OpenGL, but it is possible that could change before
| release. The actual API code is not very large, and the vertex / fragment
| code can be easily translated between cg/hlsl/glsl as necessary. I am going
| to at least consider OpenGL 3.0 as a target, if Nvidia, ATI, and Intel all
| have decent support. There really won't be any performance difference between
| GL 2.0 / GL 3.0 / D3D, so the api decision will be based on secondary
| factors, of which inertia is one.
|
| John Carmack
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http://games.slashdot.org/comments.pl?sid=302231&cid=20671657
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