-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1
ITxpo: Reaction to Gates shows paradox
,----[ Quote ]
| Repeatedly pushed by Gartner Group analyst Scott Winkler regarding criticisms
| that Microsoft doesn't do anything innovative but merely takes existing
| technologies and ideas and puts them, quite successfully, into its own
| business model, Gates seemed evasive. Winkler asked Gates to list specific
| innovations and when the Microsoft chairman and chief executive officer said
| that his company was the first to separate operating system development from
| hardware development, Winkler cut him off.
|
| "You didn't innovate that," the analyst said, noting that Microsoft obtained
| DOS externally.
`----
http://www.infoworld.com/cgi-bin/displayStory.pl?981014.wcitgates.htm
Stealing other people's ideas:
Crushed by Microsoft: What I learned
,----[ Quote ]
| Then Microsoft came along.
|
| By the middle of 1994, Microsoft wanted real-time 3D software for its push
| into the PC consumer entertainment space. Privately, it began courting all
| three British companies. As head of U.S. operations for Argonaut, I was
| thrilled when--after a very positive meeting in Redmond, Washington--we were
| lead to believe that Microsoft had chosen to license and promote our
| technology over the others. Someone close to the negotiations even told me
| to "crack open the champagne."
|
| The euphoria that resulted lasted about a week. Through the grapevine, we
| learned that Microsoft had decided to license the software of our competitor,
| Rendermorphics, and, worse still, was going to purchase the entire company.
`----
http://web.archive.org/web/19990117034339/http://www.news.com/Perspectives/Soapbox/rs12_30_97a.html
,----[ Quote ]
| Was I fired from Microsoft?
|
| Yes, I was indeed escorted from my building Tuesday afternoon June 24th
| around 12:15 in the afternoon, roughly four years and six months after
| joining the collective.
|
| Why?
|
| So many answers to this. The straw that broke the camels back was indeed a
| piece of email I sent to Bill and Paul challenging the competency of the
| management in charge of Microsoft's 3D technology. This might fall under the
| broader category of being an insufferable bastard, but it was indeed a piece
| of email that did it. To be clear I don't believe Bill or Paul gave my
| execution order. They're very reasonable guys whom I have enormous respect
| for. It was a layer to middle managers on the thread between myself and these
| guys who made the decision based largely on how stung they were probably
| feeling from my choice of verbiage. Suffice it to say that I did some
| extremely outrageous things in my time, which tended to cause people to have
| very polarized opinions of my performance.
|
| 3D vs. OGL
|
| As many of you know, my last stand was in the area of 3D. For the record; In
| my opinion John Carmack is a God, and has my complete respect. The longer
| I've known him, the more he has impressed me. In theory John is absolutely
| right about OGL, but in practice it will never be for reasons that have
| little to do with technical purity, and a lot to do with cold market forces,
| politics, and NDA's.
|
| I have to say it will be nice to look at the industry again through my own
| eyes when the Borg implant scars have healed. I'm hoping things will seem
| simpler now to me to.
|
| Who am I?
|
| I was originally hired by Microsoft as their Publishing technology
| evangelist. The position of "Game Evangelist" was created for me a year and a
| half after joining the company, because I wanted very badly to pioneer
| some "New" technology frontier, and I have always loved games. The "dream" of
| DirectX was originally had by three evangelists in Microsoft's Developer
| Relations Group who all wanted to make great technology. The other two, who's
| names I won't associate with this posting, left DRG to build DirectX. They
| shipped versions 1-3, before the technology was re-orged to another group as
| part of the great "internet" refocusing that happened several months ago. I
| stayed in DRG to carry the message.
`----
http://www.bootnet.com/aliveandwell.html
Recent:
Microsoft, Flight Simulator developers use images to paint misleading picture
,----[ Quote ]
| We received this set of screenshots ages ago from Microsoft itself, which
| used this game heavily to promote the beauty of DX10 and how necessary is to
| switch from Windows XP to Vista. These two screenshots ended in quite a lot
| of mainstream magazines, and were all over the place in specialist IT media.
|
| [...]
|
| Nobody buys explanations about why Flight Simulator runs so slowly on
| quad-core processors and most powerful graphics cards, as we concluded in our
| review.
|
| FSX is rendering practically everything, forget about any modern 3D feature
| such as Occlussion Culling, Occlusion Querry and Z-buffer compression and
| putting a bitmap cockpit on blanked alpha texture, while everything else is
| being rendered.
|
| This procedure just kills performance and we could not imagine any game past
| DX7 utilizing such a concept.
|
| We cannot avoid the thought that this plot might have been done deliberately,
| in order to spark interest about the game itself and boost sales of a product
| that usually has a limited customer base.
`----
http://www.theinquirer.net/gb/inquirer/news/2007/11/26/flight-simulator-developer
Related:
Vista Offers Nothing to Gamers
,----[ Quote ]
| This is just a small sampling of games obviously, but for our
| intended experiment, I think they did the trick. We wanted to
| simulate what a normal gamer might go through in order to play
| games on Vista, and the end result was just slightly more hassle
| than you would with XP.
`----
http://tomshardware.co.uk/2007/03/01/vista_offers_nothing_to_gamers_uk/index.html
Crysis DX10 Fraud Exposed - DX9 to DX10 Patch
,----[ Quote ]
| Crytek developers have deliberately crippled Crysis for the only purpose of
| marketing DX10 and Windows Vista. the proof is a simple config file tweak
| allows the use of 'Very High' quality textures, shadows, etc on DX9 and
| WinXP.
`----
http://haleyshothouse.com/forum/viewtopic.php?t=5159
DX9 and DX10 performance compared
,----[ Quote ]
| So, it seems, there is some difference to crow about - although it is our
| suspicion that, given the time and inclination, most of the flasher DX10
| features could be retro-fitted without much hassle, and the differences are
| more a product of time and money than capability.
`----
http://www.theinquirer.net/default.aspx?article=41958
Inside CNET Labs: Lamenting DirectX 10
,----[ Quote ]
| We compared the same title side by side on a system running DX10 on Vista to
| the same title on an identical system running DX9 on XP, and it's
| difficult--sometimes impossible--to detect significant differences in how the
| games look or perform.
`----
http://crave.cnet.com/8301-1_105-9750536-1.html
Adding DX10 has "done nothing"
,----[ Quote ]
| Having tested the DX10 rendering path against the DX9 version, the chaps at
| the fantastically named Elite Bastards say that they can't "Help but feel a
| little disappointed to see yet another game where the inclusion of DirectX 10
| functionality has done nothing for the title either graphically or from
| performance standpoint".
`----
http://www.theinquirer.net/default.aspx?article=41043
OpenGL 2.x and 3.0 APIs arrive this year
,----[ Quote ]
| Approximately three months after that, Mount Evans (OpenGL 3.0) will
| run specifically on hardware born after November 8th, 2006. You've
| guessed it correctly, we are talking about DirectX 10-class hardware,
| bringing all the features of unified 3D architecture to the world of
| OpenGL. Mount Evans is compatible with Longs Peak, but of course -
| you will require OpenGL 3.0 class hardware to run everything.
`----
http://www.theinquirer.net/default.aspx?article=39846
Valve survey shows hundreds of thousands steamed up
,----[ Quote ]
| However, the survey also shows how far Microsoft et al have to go
| - currently, DX10-capable gamers (ie those with Vista and a DX10 card)
| make up 1.21% of the gaming population.
| ^^^^^
`----
http://www.theinquirer.net/default.aspx?article=40049
DAAMIT! AMD's DX10 is not up to scratch
,----[ Quote ]
| The gap isn't much, but there's a good 10-15 per cent difference between
| the two cards, and this is rather disappointing for a card that has
| been repeatedly marketed as future proof.
`----
http://www.theinquirer.net/default.aspx?article=40048
Lord of the Rings Online: DX10 Patch
,----[ Quote ]
| The DX10 codepath offered by the latest update to the Lord of the Rings
| client software gives us no reason to recommend anyone upgrade to Windows
| Vista right now to use it. It offers a couple of real visual quality
| upgrades, but currently with a monstrous performance penalty.
`----
http://enthusiast.hardocp.com/article.html?art=MTQxMywxLCxoZW50aHVzaWFzdA==
ATI: Linux vs. Windows Vista
,----[ Quote ]
| Wow! We were completely blown away when our final results came in and the
| Linux 8.42.3 driver had outperformed Windows Vista with Catalyst 7.10 in
| Enemy Territory: Quake Wars. It wasn't just a neck-and-neck race but Linux
| was about 10 frames per second faster when running at 1280 x 1024 and 1680 x
| 1050.
`----
http://www.phoronix.com/scan.php?page=article&item=897&num=3
Gears of War PC Performance and IQ
,----[ Quote ]
| DX10 On = No Advantage
|
| We are not sure exactly what turning on DX10 does, but we do know it causes a
| large performance drop on every video card. In our testing we found
| absolutely no image quality differences by turning this to “On.” The only
| benefit was being able to use “On/Antialiasing” for 4X AA, but you need a
| very fast video card to use that setting. If you have a GeForce 8800
| GTX/Ultra level video card you can enjoy that setting. But on the GeForce
| 8800 GT/GTS and Radeon HD 2900 XT you will have to sacrifice other in-game
| options or resolutions in order to use 4X AA. It is rather a shame because we
| noticed that 4X AA does improve the visual quality of this game in a
| noticeable way.
|
| Disappointing In-Game AA Controls
|
| [...]
|
| Overall Summary
|
| Gears of War plays very well with DX10 set to “Off,” and this is the mode you
| will find the best gaming performance with.
|
| [...]
|
| The Bottom Line
|
| We found no image quality differences inherent to enabling DX10 mode, but we
| did find a large performance drop on every video card. Simply put there is no
| reason to run this game in DX10 unless you have a powerful enough video card
| to handle 4X AA with this mode enabled. For the best performance run this
| game with DX10 “Off” and crank up the resolution with maximum in-game
| settings for a very fun, fast paced, action game.
`----
http://enthusiast.hardocp.com/article.html?art=MTQxNiwxLCxoZW50aHVzaWFzdA
Vista-only game cracked
,----[ Quote ]
| Falling Leaf Studios had previously reported that they were working
| on the 'Alky Project' that would contribute 'Alky Compatibility
| Libraries' to allow the successful running of Halo 2 and Shadowrun
| on Windows XP machines.
|
| Looks like it was a lot simpler than that.
`----
http://www.theinquirer.net/default.aspx?article=40538
Hacked DX10 for Windows appears
,----[ Quote ]
| A chap called Cody Brocious from San Diego, California, claims to
| have started to create an wrapper for Windows executables so that
| they can be ran on another operating system, with no prejudice
| about that operating system.
|
| A year in, the Alky Project has gone live under the cover of a
| company Falling Leaf Systems. Members of its Sapling Program will
| be able to get the wrappers for DirectX10 applications and run
| them not just on DX10 hardware under Windows XP, but with some
| DX9 hardware as well.
`----
http://www.theinquirer.net/default.aspx?article=39095
Valve questions Microsoft's commitment to PC gaming
,----[ Quote ]
| Half-Life 2 developer Valve thinks that Microsoft's current
| "Games for Windows" marketing push is a cynical ploy to sell
| more copies of Windows Vista, rather than a genuine effort to
| invigorate the PC gaming market.
`----
http://tomshardware.co.uk/2007/03/12/valve_questions_microsofts_commitment/
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.4.9 (GNU/Linux)
iEYEARECAAYFAkiz6GcACgkQU4xAY3RXLo4NwACdHieSC8c3LSedytkhyn8XtQ1G
B6wAoIXGQgtuckTjq2D0pCdcEId9ZdBg
=OWxb
-----END PGP SIGNATURE-----
|
|