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Microsoft settles mouse dispute
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| Microsoft and Primax Electronics Ltd. of Taiwan say they've reached a
| licensing deal over the Redmond company's patented mouse technologies,
| resolving a complaint that Microsoft filed this summer with the U.S.
| International Trade Commission.
|
| [...]
|
| Separately, Microsoft yesterday settled a series of longstanding patent
| disputes with Alcatel-Lucent.
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http://www.techflash.com/microsoft/Microsoft_settles_mouse_patent_dispute36322994.html
They were probably extorted into paying for imaginary things (ideas), with
threats of an embargo.
Microsoft and Alcatel-Lucent settle most patent suits
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| Microsoft, the world's biggest software maker, and Alcatel-Lucent settled
| most of their patent litigation, officials of the two companies said Tuesday.
|
| Financial terms were not disclosed. The agreement covers six lawsuits,
| including one that resulted in the largest patent verdict in U.S. history
| before it was thrown out by a judge. Microsoft will continue its appeal of a
| $368 million verdict it lost that swelled to $511.6 million in June, the
| companies said.
|
| The companies have been fighting since 2002 when Lucent, then a standalone
| concern, began demanding royalties from Microsoft customers Gateway and Dell
| over features in the Microsoft Windows operating system. A federal jury in
| San Diego in one case awarded Alcatel $1.52 billion - the largest patent
| verdict ever - over digital music technology.
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http://www.iht.com/articles/2008/12/16/technology/16alcatel.php
Recent:
Post-Bilski at the USPTO: Is the BPAI Looking to Create a "Software Per Se"
Exception?
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| The BPAI, acknowledging Bilski, stated that the claim did not recite
| patentable subject matter, as it was "directed to purely software
| components."
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http://271patent.blogspot.com/2008/11/post-bilski-at-uspto-is-bpai-looking-to.html
The Rocky Legal Landscape of Virtual Worlds, Part 2: Patents
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| For example, U.S. Patent No. 6,935,954, owned by Nintendo of America is
| directed to a sanity system for a computer game whereby events in the game
| affect a character's sanity, which in turn affects the ability of a user to
| control the character. This sanity system appears suitable for any single or
| multiplayer game in which characters encounter scary situations.
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http://www.linuxinsider.com/rsstory/65194.html
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