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[News] Gaming Industry Harnesses Open Source

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Making multi-player games an (almost) open-source experience

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| But what is it missing? True open-source licensing that would enable games on 
| its platform to be modified by unrelated third parties. Right now, Come2Play 
| is only an open-source API that allows developers to work with its platform, 
| but says nothing about developers being able to modify others' games. To me, 
| that is the missing ingredient. Add that and Come2Play's platform may prove 
| to be the ideal way to build, extend, and play games online.     
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http://news.cnet.com/8301-13505_3-10056471-16.html

Open Source: Gaming Leads G4 In October

http://www.g4tv.com/thefeed/blog/post/689726/Open_Source_Gaming_Leads_G4_In_October.html


Recent:

Open Source Shoot-Em-Up

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| But lately, I’m also starting to see the appeal of doing without a hyped-up
| platform like Unreal Tournament 2004 or Battlefield 1942. Fracturing the mod
| community has sparked creativity, particularly when it comes to open-source
| games based on free engines. A lot of out-there projects are getting major
| traction with gamers—big attention that wouldn’t happen if everyone was still
| fixated on grinding out Onslaught maps or tweaking Desert Combat.
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http://www.gamesradar.com/f/open-source-shoot-em-up/a-200807091680682062
http://tinyurl.com/5achfn
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