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42 of the Best Free Linux Graphics Software
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| Linux is a very strong platform for budding artists, photographers,
| animators, and designers. With inexpensive hardware, free software, and a
| modicum of talent and inspiration, anyone can create professional-looking
| computer graphics.
`----
http://www.linuxlinks.com/article/2008091312364896/Graphics.html
Mesa 7.2 Release Candidate 1
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| Released in late August was Mesa 7.1, which was the first release of this
| open-source OpenGL library with an autoconf-based configuration system,
| various DRI driver enhancements, GL_EXT_texture_from_pixmap extension for the
| Xlib driver, GLSL for Intel's 965 Chipset, and ATI R500 series support. This
| release was also important since it was a prerequisite for the X.Org 7.4 / X
| Server 1.5.0 release. Out this weekend though is Mesa 7.2 Release Candidate
| 1.
`----
http://www.phoronix.com/scan.php?page=news_item&px=NjcyMQ
"Monopoly raises two classes of problems for a free society. First, the
existence of monopoly means a limitation on voluntary exchange through a
reduction in the alternatives available to individuals. Second, the existence
of monopoly raises the issue of “social responsibility”, as it has come to be
called, of the monopolist."
--Milton Friedman
Yesterday:
Unigine Tropics Sets Linux OpenGL Precedence
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| Unigine Tropics is set around a tropical environment (hence its name) and it
| runs through various scenes of an island during both the day and night. Some
| of its technical features though include a dynamic sky with light scattering,
| live water with a surf zone and caustics, special materials for vegetation,
| HDR rendering, parallel split shadow map for the sun, depth of field, and
| real-time ambient occlusion. Whether you are interested in benchmarking or
| not, this is one impressive graphics demo just to watch -- permitting your
| graphics card can handle it!
`----
http://www.phoronix.com/scan.php?page=article&item=unigine_tropics&num=1
Recent:
OpenGL 3.0 - A Big Step in the Right Direction
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| GL 3.0 takes two important steps to moving open standard graphics forward in
| a major way. The first is to provide core and ARB extension access to the new
| and exciting capabilities of hardware. The second is to create a roadmap that
| allows developers to see what parts of core specifications will be going away
| in the future, also providing the OpenGL ARB with a way to introduce new
| features faster.
`----
http://fireuser.com/blog/opengl_30_a_big_step_in_the_right_direction/
Mesa 7.1 Released, X.Org 7.4 Coming!
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| Tungsten's Brian Paul has today announced the release of Mesa 7.1. New in
| this open-source library used by Linux graphics drivers for providing OpenGL
| support is autoconf-based configuration, assorted DRI driver enhancements,
| reduced dependencies between the X server and Mesa,
| GL_EXT_texture_from_pixmap extension for Xlib driver, GLSL (GL Shading
| Language) support for the Intel 965, and ATI Radeon R500 (X1000) series
| support. Sorry folks, no OpenGL 3.0 support.
`----
http://www.phoronix.com/scan.php?page=news_item&px=NjY3Nw
Related:
Mesa 7.0 released
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| This release is quite important for me since I really would like to play
| Secret Mayro, but that requires OpenGL 1.4 at least to work properly.
| Also, the free drivers now finally reach the proprietary drivers in
| terms of OpenGL support since the proprietary Linux drivers from AMD
| and Nvidia feature OpenGL 2.0 support for quite some time.
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http://liquidat.wordpress.com/2007/06/27/mesa-70-released/
Short Overview: Current State of Mesa and OpenGL on Linux
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| In any case, the new Mesa will be released soon. And since it will be
| the first main release after 3 years we can expect a lot of news
| coverage, maybe even an interview or two and quite some information
| about the road map of Mesa and even OpenGL.
`----
http://liquidat.wordpress.com/2007/05/29/short-overview-current-state-of-mesa-and-opengl-on-linux/
OpenGL 3.0 - A Big Step in the Right Direction
,----[ Quote ]
| GL 3.0 takes two important steps to moving open standard graphics forward in
| a major way. The first is to provide core and ARB extension access to the new
| and exciting capabilities of hardware. The second is to create a roadmap that
| allows developers to see what parts of core specifications will be going away
| in the future, also providing the OpenGL ARB with a way to introduce new
| features faster.
`----
http://fireuser.com/blog/opengl_30_a_big_step_in_the_right_direction/
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