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2008 Hippo Award Winners Announced
,----[ Quote ]
| We’re pleased to announce the winners of the second annual Linden Lab
| Innovation Awards, known as “the Hippos,” which honor the exceptional, and
| varied, work done by open source community members.
|
| Rob Linden presented the awards at a mixed reality event that linked an
| inworld gathering of nominees, attendees of the Second Life Community
| Convention in Tampa, FL, and others tuning in via audio stream. See the wiki
| for the full text of his presentation and a review of the last year’s
| highlights.
`----
http://blog.secondlife.com/2008/09/07/2008-hippo-award-winners-announced/
Second Life recognizes open source community with 2008 awards
,----[ Quote ]
| Finally, the award for Contributor of the Year was given to Michelle2
| Zenovka. Lanphier called attention to Zenovka's code contributions in
| transitioning the Second Life viewer to CMake, and in bringing the Linux
| viewer client up to par with the Windows and Mac OS X builds.
`----
http://www.linux.com/feature/147569
Recent:
The open life of Second Life
,----[ Quote ]
| Linden Lab's Joe Miller reflects on the development of the online virtual
| world since it opened up to the Open Source world.
`----
http://www.linuxworld.com/news/2008/042908-second-life.html
After a year of open source, Second Life looks ahead
,----[ Summary ]
| A year has passed since Linden Lab, maker of the popular 3-D virtual world
| Second Life, released the source code to its Second Life viewer under the GNU
| GPL. In that time, a viable community of developers has grown up around the
| SL code, and the company is pleased enough with the success that it has
| branched out further into open source and open standards.
`----
http://www.linux.com/feature/128941
Related:
A Conversation with Eben Moglen on Second Life
,----[ Quote ]
| Recently I met with Eben Moglen, the founder, Director-Counsel and Chairman
| of the Software Freedom Law Center, and David W. Levine, a researcher at
| IBM’s Thomas J. Watson Research Center and IBM representative to the
| Architectural Working Group, for an informal conversation that looked at many
| of the fundamental social, technological and legal questions of building 3D
| immersive online spaces like Second Life.
`----
http://www.ugotrade.com/2007/12/21/a-conversation-with-eben-moglen-on-second-life/
A second life for 'Second Life' with open source?
,----[ Quote ]
| One of these projects is the Linux version of the Second Life client, the
| viewer application that runs on the resident's computer and lets the resident
| interact with the graphical environments of the virtual world. Ever since its
| release, the Linux client has remained in constant development by an informal
| team, usually three people. Their work could directly benefit the open source
| and Linux community beyond Second Life, in the aftermath of the hype.
|
| [...]
|
| Linden Lab declined a request for current figures on the number of people
| using the Linux client. Nonetheless, Jason Giglio, a developer and Second
| Life resident who actively works on the client, says he heard through the
| proverbial grapevine that about 5 percent of registered Second Life
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| residents, or about 10,000 people, visit Second Life with the Linux client.
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
`----
http://www.computerworld.com.au/index.php/id;334841441
Open sourcing Second Life
,----[ Quote ]
| At least open source Second Life elements will be released under
| the BSD license, not the GPL - so people who develop more
| elaborate creations within Second Life won't be obliged to
| re-release the code behind them.
|
| Though there was no evidence that anyone lost any money
| (virtual or otherwise) from the Copybot palaver, the fact that
| a misdirected libsecondlife tool could cause an economic panic
| illustrates the fragility of an economy based on intellectual
| property in a virtual universe.
`----
http://www.theregister.co.uk/2006/12/21/open_source_second_life/
Second Life and Open Source
,----[ Quote ]
| Each "sim" or simulator of a portion of the virtual world in Second
| Life is created on a server running Debian GNU/Linux, Apache, Squid
| and MySQL; currently there are several thousand of these PC boxes.
| To allow for fast response times, the virtual world is sent not as
| pixels or even as a mesh, but as a series of 3D primitives -
| "prims". The Second Life client creates the world by converting
| the stream of information about prims and their position into
| a visual representation.
`----
http://lwn.net/SubscriberLink/214426/f26072fc04884906/
Why We Need an Open Source Second Life
,----[ Quote ]
| Linden Lab, the company behind Second Life, is very open-source friendly.
| Its computing infrastructure is based on thousands of servers running
| GNU/Linux, Apache, Squid and MySQL.
`----
http://www.linuxjournal.com/node/1000133
'Second Life' hits second million in eight weeks
,----[ Quote ]
| It took the virtual world Second Life more than three years to
| finally hit one million registered accounts.
`----
http://news.com.com/2061-10797_3-6143909.html?part=rss&tag=2547-1_3-0-20&subj=news
World only needs seven computers
,----[ Quote ]
| IBM founder Thomas J. Watson couldn't add up: it was seven
| computers the world would need, not five. That's the contrarian
| view of Sun chief technology officer Greg Papadopoulos. He thinks
| there will just seven hyperscale, pan-global broadband computing
| services giants.
`----
http://www.techworld.com/opsys/news/index.cfm?RSS&NewsID=7529
IBM and Linden Lab Launch Collaboration to Further Advance the 3D Internet
,----[ Quote ]
| IBM and Linden Lab®, creator of the virtual world Second Life
| (www.secondlife.com), today announced the intent to develop new technologies
| and methodologies based on open standards that will help advance the future
| of 3D virtual worlds.
`----
http://www-03.ibm.com/press/us/en/pressrelease/22428.wss
IBM, Linden Lab Aim for Business-Friendly Virtual Worlds
,----[ Quote ]
| IBM and Linden Lab will address the following five areas as part of their
| collaboration.
|
| "Universal" avatars
|
| [...]
|
| Security-rich transactions
|
| [...]
|
| Platform stability
|
| [...]
|
| Integration with existing Web and business processes
|
| [...]
|
| Open standards for interoperability with the current Web
`----
http://news.yahoo.com/s/pcworld/20071016/tc_pcworld/138450
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