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[News] XreaL Another Win for Free/Open Source Software in Gaming

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XreaL: The Most Advanced Open-Source Game Engine?

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| The lead developer of XreaL is Robert Beckebans, who has been working to 
| deliver stunning graphics capabilities to the id Tech 3 engine. As far he 
| knows, XreaL is actually the only Quake-based engine with a pure GLSL (GL 
| Shading Language) renderer. With his GLSL renderer for XreaL, he wrote it 
| entirely against the OpenGL 2.0 ES specification, so that it is very 
| minimalist in order to avoid driver problems. With OpenGL 3.x now available, 
| he has been heavily targeting OpenGL 3.1 support. That is right, there are no 
| commercial games on Linux yet with OpenGL 3.0/3.1 support, but XreaL has an 
| open-source answer. XreaL also has a true 64-bit HDR rendering pipeline.        



PlayOnLinux 3.4 Released

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| PlayOnLinux version 3.4 has been released and it has some long awaited new
| features and as always bug fixes and tweaks. Also a new version of the
| PlayOnLinux website will be coming soon, so keep a eye on the site for these
| future updates.


First-Person Shooter Games for Linux III: Urban Terror

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| Developed by Frozen Sand, the team behind it, Urban Terror was initially
| developed as a Quake 3 mod, but the game offers now a complete package and
| can be run without the need of Quake 3 binaries. The last version, UrT 4.1,
| comes with a ZIP package for Linux, of about 700 MB, and you only need to
| uncompress it, make the ioUrbanTerror.i386 binary executable and run it.

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