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XreaL: The Most Advanced Open-Source Game Engine?
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| The lead developer of XreaL is Robert Beckebans, who has been working to
| deliver stunning graphics capabilities to the id Tech 3 engine. As far he
| knows, XreaL is actually the only Quake-based engine with a pure GLSL (GL
| Shading Language) renderer. With his GLSL renderer for XreaL, he wrote it
| entirely against the OpenGL 2.0 ES specification, so that it is very
| minimalist in order to avoid driver problems. With OpenGL 3.x now available,
| he has been heavily targeting OpenGL 3.1 support. That is right, there are no
| commercial games on Linux yet with OpenGL 3.0/3.1 support, but XreaL has an
| open-source answer. XreaL also has a true 64-bit HDR rendering pipeline.
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http://www.phoronix.com/scan.php?page=article&item=xreal_engine&num=1
Recent:
PlayOnLinux 3.4 Released
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| PlayOnLinux version 3.4 has been released and it has some long awaited new
| features and as always bug fixes and tweaks. Also a new version of the
| PlayOnLinux website will be coming soon, so keep a eye on the site for these
| future updates.
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http://www.wine-reviews.net/wine-reviews/playonlinux/playonlinux-34-released.html
First-Person Shooter Games for Linux III: Urban Terror
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| Developed by Frozen Sand, the team behind it, Urban Terror was initially
| developed as a Quake 3 mod, but the game offers now a complete package and
| can be run without the need of Quake 3 binaries. The last version, UrT 4.1,
| comes with a ZIP package for Linux, of about 700 MB, and you only need to
| uncompress it, make the ioUrbanTerror.i386 binary executable and run it.
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http://tuxarena.blogspot.com/2009/03/first-person-shooter-games-for-linux.html
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