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[News] Linux Foundation/OIN Tackle the Patent Issues in OpenGL 3

  • Subject: [News] Linux Foundation/OIN Tackle the Patent Issues in OpenGL 3
  • From: Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx>
  • Date: Sun, 04 Oct 2009 23:40:03 +0100
  • Followup-to: comp.os.linux.advocacy
  • Newsgroups: comp.os.linux.advocacy
  • User-agent: KNode/4.3.1
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Linux Foundation To Take Stab At 3D Patent Issue

,----[ Quote ]
| Now, however, it looks like the Linux Foundation could 
| get involved along with the Open Invention Network (OIN) 
| to hopefully reach a proper agreement with the patent/IP 
| holders. Greg Kroah-Hartman brought this 3D patent issue 
| up with the Linux Foundation Technical Advisory Board to 
| see what can be done. At this time they are still 
| setting up a meeting. 
`----

http://www.phoronix.com/scan.php?page=news_item&px=NzU4Mg

http://sourceforge.net/mailarchive/forum.php?thread_name=4AC53C6F.9050606%40gmail.com&forum_name=mesa3d-dev


Recent:

Patents May Cause Issues For OpenGL 3 In Mesa

,----[ Quote ]
| While work on OpenGL 3.x support in Mesa has been very slow, many
| have been looking forward to the day when Gallium3D hardware
| drivers provide fast acceleration and a OpenGL 3 state tracker to
| provide this support to all Gallium3D users. Intel though has
| also been wanting to bring some OpenGL 3 support to the classic
| Mesa stack. However, at XDC2009, Intel's Ian Romanick has
| expressed some issues with patents that could inhibit the support.
`----

http://www.phoronix.com/scan.php?page=news_item&px=NzU3Nw


NVIDIA 180.08 Beta Driver Adds In OpenGL 3.0

,----[ Quote ]
| Less than a week after releasing the NVIDIA 180.06 Linux display driver,
| NVIDIA has released a new set of beta drivers for their supported alternative
| operating systems. NVIDIA has released the 180.08 driver, which adds in
| OpenGL 3.0 support and contains fixes for their new video acceleration API.
`----

http://www.phoronix.com/scan.php?page=news_item&px=Njg2MQ


NVIDIA Delivers Beta OpenGL 3.0 Linux Driver

,----[ Quote ]
| The OpenGL 3.0 and GLSL 1.30 specification were released back in August
| during SIGGRAPH 2008. Just days later NVIDIA had delivered a beta driver for
| Windows that added OpenGL 3.0 functionality, but Linux, FreeBSD, and Solaris
| users were left in the dark. Two months later though NVIDIA has now published
| a beta Linux driver that implements most of the latest GL/GLSL specification.
`----

http://www.phoronix.com/scan.php?page=article&item=nvidia_linux_ogl3&num=1


SGI Further Opens Its OpenGL Contributions

http://www.earthtimes.org/articles/show/sgi-further-opens-its-opengl-contributions,548151.shtml


SGI relicenses OpenGL: "A huge gift to the free software community"

,----[ Quote ]
| After nine months, an open secret can finally be acknowledged: The OpenGL
| code that is responsible for 3-D acceleration on GNU/Linux, which was
| released by SGI in 1999, has been running on licenses that were accepted by
| neither the Free Software Foundation (FSF) nor the Open Source Initiative.
| Today, however, the FSF has announced that the licenses in question, the SGI
| Free License B and the GLX Public License, have been rewritten after months
| of negotiation between the FSF and SGI. The problem is now resolved, and the
| result is a code contribution that the FSF ranks as one of the greatest given
| to the community by a proprietary company.
`----

http://www.linux.com/feature/148339


Thank you SGI, for freeing the GNU/Linux 3D desktop!

,----[ Quote ]
| In January of 2008, software code at the heart of GNU/Linux 3D applications
| was discovered to be non-freeâa potential disaster for free software
| advocates hoping to see advanced graphical acceleration now common on modern
| operating systems.
`----

http://www.fsf.org/news/thank-you-sgi


Unigine Tropics Sets Linux OpenGL Precedence

,----[ Quote ]
| Unigine Tropics is set around a tropical environment (hence its name) and it
| runs through various scenes of an island during both the day and night. Some
| of its technical features though include a dynamic sky with light scattering,
| live water with a surf zone and caustics, special materials for vegetation,
| HDR rendering, parallel split shadow map for the sun, depth of field, and
| real-time ambient occlusion. Whether you are interested in benchmarking or
| not, this is one impressive graphics demo just to watch -- permitting your
| graphics card can handle it!
`----

http://www.phoronix.com/scan.php?page=article&item=unigine_tropics&num=1


OpenGL 3.0 - A Big Step in the Right Direction

,----[ Quote ]
| GL 3.0 takes two important steps to moving open standard graphics forward in
| a major way. The first is to provide core and ARB extension access to the new
| and exciting capabilities of hardware. The second is to create a roadmap that
| allows developers to see what parts of core specifications will be going away
| in the future, also providing the OpenGL ARB with a way to introduce new
| features faster.
`----

http://fireuser.com/blog/opengl_30_a_big_step_in_the_right_direction/


OpenGL 3 Announced

,----[ Quote ]
| The OpenGL Architecture Review Board officially announced OpenGL 3 on August
| 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA.
|
| [...]
|
| OpenGL 3 is a true industry effort with broad support from all vendors in the
| ARB. The OpenGL 3 specification is on track to be finalized at the next
| face-to-face meeting of the OpenGL ARB, at the end of August.
`----

http://www.osnews.com/story.php/18446/OpenGL-3-Announced/
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