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Khronos Launches Mobile Windowing System API
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| In the past year the Khronos Group unveiled
| the OpenCL 1.0 specification, the launch of
| OpenGL 3.1 / GLSL 1.40, OpenSL ES 1.0 as a
| new standardized audio API, and then most
| recently was the OpenGL 3.2 update. Today
| though the Khronos Group is pushing forward
| another standardized API that they hope to
| reach industry acceptance on and that is
| for windowing systems. OpenWF 1.0 was
| announced this morning and as it is
| described as "an operating system-
| independent and hardware-neutral foundation
| for building windowing systems and
| providing display control functionality in
| accelerated mobile and embedded devices."
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http://www.phoronix.com/scan.php?page=news_item&px=NzY4NA
Recent:
Unigine Engine Now Supports OpenGL 3.2
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| The Unigine Engine is arguably the best gaming
| engine that supports Linux with its very impressive
| graphics and growing set of features, albeit
| there's a lack of games that actually use this
| engine on Linux besides a few tech demos (found in
| the Phoronix Test Suite).
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http://www.phoronix.com/scan.php?page=news_item&px=NzU4OQ
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