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Why you should use OpenGL and not DirectX
,----[ Quote ]
| No self-respecting geek enjoys dealing with
| closed-standard Word documents or Exchange
| servers. What kind of bizarro world is this
| where engineers are not only going crazy over
| Microsoft's latest proprietary API, but
| actively denouncing its open-standard
| competitor?
`----
http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX
Recent:
The State Of OpenGL 3.x in Mesa Core
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| While ATI R600 users only recently received
| OpenGL 2.0 hardware support within the open-
| source Radeon 3D stack and there is many more
| OpenGL extensions to be implemented just not
| for the ATI Mesa driver but the other DRI
| drivers as well, Brian Paul has published a
| document that lays out the current state of
| OpenGL 3.x within the classic Mesa core. This
| document lays out what core Mesa supports and
| not necessarily that any of the drivers are
| implementing the said support at this time.
| Granted, with Mesa not really being very
| performance-efficient at this time or capable
| of running most games, a majority of users
| will be waiting for the OpenGL 3.x state
| tracker for Gallium3D.
`----
http://www.phoronix.com/scan.php?page=news_item&px=Nzg1MQ
Accelerated 3D Graphics In Your Browser!
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| Given the inherent speed in Web-standards deventevelopment, I
| imagine you'll be seeing finished browser implementations of WebGL
| in a matter of months.
`----
http://www.pcworld.com/article/171944/accelerated_3d_graphics_in_your_browser.html
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