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[News] OpenGL 4.0 More Fully Exploited by Unigine

  • Subject: [News] OpenGL 4.0 More Fully Exploited by Unigine
  • From: Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx>
  • Date: Fri, 23 Apr 2010 10:26:36 +0100
  • Followup-to: comp.os.linux.advocacy
  • Newsgroups: comp.os.linux.advocacy
  • User-agent: KNode/4.3.1
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Unigine Takes Advantage Of OpenGL 4.0

,----[ Quote ]
| It was just shy of a month ago when Unigine 
| Heaven 2.0 was released with Linux support and 
| it showed what Linux gaming can look like 
| while slaughtering your graphics card. Unigine 
| Corp, the company responsible for this multi-
| platform game engine, though hasn't been 
| sitting around idly since the Heaven 2.0 
| release, but they have in fact been moving 
| forward with great improvements their game 
| engine.
`----

http://www.phoronix.com/scan.php?page=news_item&px=ODE2MQ

Big X on DirectX? Not yet.


Recent:

NVIDIA Puts Out Its OpenGL 4.0 Linux Driver

,----[ Quote ]
| The OpenGL 4.0 specification was released
| towards the middle of March alongside an
| OpenGL 3.3 update, which NVIDIA was quick to
| capitalize upon the 3.x update just days
| later with new drivers for supported
| operating systems. NVIDIA wasn't immediate in
| delivering OpenGL 4.0 support, since they
| didn't have any hardware at the time capable
| of supporting this newest specification. Now
| that the GeForce GTX 470/480 GPUs are out
| there and other new DirectX 11.0 / OpenGL 4.0
| capable hardware is on the way, NVIDIA has
| put out its OpenGL 4.0 driver update for
| Linux and Windows.
`----

http://www.phoronix.com/scan.php?page=news_item&px=ODE0OA


AMD announces OpenGL 4.0 and 3.3 support on Windows and Linux platforms

http://www.tradingmarkets.com/news/stock-alert/amd_amd-announces-opengl-4-0-and-3-3-support-on-windows-and-linux-platforms-890760.html


Chronos Releases OpenGL 3.3 & OpenGL 4.0

,----[ Quote ]
| The OpenGL 4.0 specification (along with the
| OpenGL 3.3 spec) is available for immediate
| download at OpenGL.org. The OpenGL 3.3
| specification is designed to bring as much of
| the new OpenGL 4.0 functionality back into
| OpenGL 3.x as possible while still retaining
| compatibility with existing graphics
| processors. The press release announcing OpenGL
| 4.0 and 3.3 can be read via the Khronos Group.
`----

http://www.phoronix.com/scan.php?page=news_item&px=ODA1Ng
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