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Adventures in Linux gaming
,----[ Quote ]
| It has been an interesting week in the
| world of Linux gamesâreally in the
| intersection of Linux and commercial
| games. First was the announcement of the
| release of the source code that underlies
| the Ryzom massively multi-player online
| role playing game (MMORPG). In addition,
| though, is word that the Humble Indie
| Bundle, a collection of cross-platform
| games being sold using a novel method,
| generated over $1 million in a week's
| time, with roughly a quarter of it coming
| from Linux users. It has long been said
| that there is no market for Linux
| commercial games, but these two events may
| shine a light on different business models
| that just might be successful.
`----
https://lwn.net/SubscriberLink/387425/ee3821268ee257e0/
The video game blog for Tucson, AZ gamers
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| The Humble Bundle consists of six
| PC/Mac/Linux games that you can purchase
| at whatever price you are willing to pay
| for them/think they are worth.
|
| [...]
|
| And then there are the people who made it
| into the Top 10 purchasers with leet-speak
| (1337 and 31337 for âleetâ and
| âelite/eleetâ). Sigh. Predictable yet
| somehow funny.
`----
http://tucsoncitizen.com/gamerz/2010/05/13/six-name-your-price-indie-games/
Steam bound for Linux operating systems
,----[ Quote ]
| According to The Telegraph, the digital
| distribution platform will be available to
| Linux users "in the coming months".
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http://www.digitalspy.co.uk/gaming/news/a219634/steam-bound-for-linux-operating-systems.html
Recent:
Another view of game piracy
,----[ Quote ]
| While many game developers blame piracy for
| their decreasing PC game sales, it is clear
| that this is not the problem -- relatively
| few gamers are pirates, and those that are
| would mostly not be able to afford games
| anyway.
|
| However, it's easier for these developers
| to point their fingers at pirates than to
| face the real problem: that their games are
| not fun on PC. The games in question are
| usually designed for consoles, with the
| desktop port as an afterthought. This means
| they are not fun to play with a mouse and
| keyboard, and don't work well on PC
| hardware. Their field of view is designed
| to be viewed from a distant couch instead
| of a nearby monitor, and their gameplay is
| simplified to compensate for this tunnel
| vision.
|
| Blizzard is one of the most successful game
| developers in the world, and it develops
| exclusively for desktop computers. Why do
| they succeed where everyone else fails?
| They create games that are designed from
| the beginning to work well with the mouse
| and keyboard, and with all kinds of desktop
| hardware. If developers spent more time
| improving their PC gaming experience, and
| less time complaining about piracy, we
| might see more successful PC games.
|
| With the Humble Indie Bundle promotion
| we've seen that when we treat gamers as
| real people instead of criminals, they seem
| to respond in kind. Anyone can get all five
| DRM-free games for a single penny, and
| pirate them as much as they want -- we have
| no way to find out or stop it. However, in
| just the first two days, we have over
| 40,000 contributions with an average of $8
| each! Would we have seen this much support
| if the games were console ports that only
| worked when connected to a secure online
| DRM server? We'll never know for sure, but
| somehow I doubt it.
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http://blog.wolfire.com/2010/05/Another-view-of-game-piracy
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