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Why Open Source Makes Sense: Scientifically Proven
,----[ Quote ]
| Check out this video below. Its basically an
| animation about an MIT social experiment,
| where sociologist found a bizarre pattern
| when it came to work and incentives. When
| the task at hand was a mundane and a
| repetitive task, money was found as perfect
| incentive. However, when the task required
| ârudimentary cognitiveâ skills, money, it
| turns out, wasnât the best incentive. This
| makes perfect sense when we look at the
| amazing open source projects out there. From
| Linux to Wikipedia to Open Street Map, all
| these project tap into this basic human
| behavior.
`----
http://linuxologist.com/1-general/why-open-source-makes-sense-scientifically-proven/
Will an open source BitTorrent be good or bad?
,----[ Quote ]
| BitTorrent has decided to open source its new
| uTorrent protocol, which has now entered a
| public beta.
|
| The software is available at GitHub and the
| license can be viewed here. Reportedly this is
| the MIT License.
`----
http://www.zdnet.com/blog/open-source/will-an-open-source-bittorrent-be-good-or-bad/6569
Recent:
Another view of game piracy
,----[ Quote ]
| While many game developers blame piracy for
| their decreasing PC game sales, it is clear
| that this is not the problem -- relatively
| few gamers are pirates, and those that are
| would mostly not be able to afford games
| anyway.
|
| However, it's easier for these developers
| to point their fingers at pirates than to
| face the real problem: that their games are
| not fun on PC. The games in question are
| usually designed for consoles, with the
| desktop port as an afterthought. This means
| they are not fun to play with a mouse and
| keyboard, and don't work well on PC
| hardware. Their field of view is designed
| to be viewed from a distant couch instead
| of a nearby monitor, and their gameplay is
| simplified to compensate for this tunnel
| vision.
|
| Blizzard is one of the most successful game
| developers in the world, and it develops
| exclusively for desktop computers. Why do
| they succeed where everyone else fails?
| They create games that are designed from
| the beginning to work well with the mouse
| and keyboard, and with all kinds of desktop
| hardware. If developers spent more time
| improving their PC gaming experience, and
| less time complaining about piracy, we
| might see more successful PC games.
|
| With the Humble Indie Bundle promotion
| we've seen that when we treat gamers as
| real people instead of criminals, they seem
| to respond in kind. Anyone can get all five
| DRM-free games for a single penny, and
| pirate them as much as they want -- we have
| no way to find out or stop it. However, in
| just the first two days, we have over
| 40,000 contributions with an average of $8
| each! Would we have seen this much support
| if the games were console ports that only
| worked when connected to a secure online
| DRM server? We'll never know for sure, but
| somehow I doubt it.
`----
http://blog.wolfire.com/2010/05/Another-view-of-game-piracy
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