To model texture, differences in shapes are removed by morphing each
training image to the mean shape3.3. A shape-free texture patch can then be estimated from the image
by sampling on a regular grid and forming a vector .
Statistical analysis proceeds as for shapes and it results in the
following linear expression for texture
Generally, we wish to distinguish between the meaningful shape/texture variation of the objects under consideration, and the apparent variation in shape/texture that is due to the positioning of the object within the image (the pose of the imaged object). In this case, the appearance model is generated from an (affinely) aligned set of images, just as was the case for shape models considered earlier. Point positions
in the original image frame are then obtained by applying the relevant pose transformation
:
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(3.4) |
In an analogous manner, the image can also be normalised wrt the mean
image intensities and image variance,
![]() |
(3.5) |
As noted above, a meaningful, dense, groupwise correspondence is required before an appearance model can be built. NRR provides a natural method of obtaining such a correspondence, as noted by Frangi and Rueckert [,]. It is this link that forms the basis of the new approach to NRR evaluation.
The link between registration and modelling is further exploited in the Minimum Description Length (MDL) [] approach to groupwise NRR, where modelling becomes an integral part of the registration process. This is one of the registration strategies which is discussed in later chapters.
Roy Schestowitz 2010-04-05