__/ [ Oliver Wong ] on Tuesday 15 August 2006 17:49 \__
> "Roy Schestowitz" <newsgroups@xxxxxxxxxxxxxxx> wrote in message
> news:1601497.4ZY8NhYHWI@xxxxxxxxxxxxxxxxxx
>> Microsoft warns game developers of security risk
>>
>> ,----[ Quote ]
>> | Using malware or software designed to infiltrate a computer system,
>> | hackers steal account information for users of MMO games and then sell
>> | off virtual gold, weapons and other items for real money.
>> `----
>>
>>
http://yahoo.reuters.com/news/articlehybrid.aspx?storyID=urn:newsml:reuters.com:20060814:MTFH51554_2006-08-14_23-45-08_N14313943&type=comktNews&rpc=44
>
> What the article is actually saying is that a Microsoft security
> development engineer publicly told MMO developers to "be careful". Player
> accounts on MMOs are becoming valuable due to the items and gold they've
> earned over the years, and organized crime may start to target them just as
> they current target credit card numbers and bank account information.
>
> There is no actual announcement of a new vulnerability or malware or
> anything like that. It's just a security expert notifying us of one more
> thing to watch out for, independently of what OS we're using.
I can't recall which article (among a few) I ended up citing, but have you
read the stories of those who fell victim to theft, which was the product of
malware that affects World of Warcraft? A penetrable system cares not
whether you play games or access your bank. Windows has back door. Thus, it
is not secure. Not for gaming. Not for banking. But most ironic is the fact
that something as innocent and seemingly childish as online games is
subjected to outside intervention.
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