It's the same method that oss/commercial drivers use. No hardware
mixing or sound effect - all done by the virtual mixer: sysem-wide 3D
surround enhancement, equalizer, and fidelity (?).
Since most audio chips today don't have these features, it'd be a waste
of resource to support them.
BTW, whoever has problem with the stupid alsa can just use the
oss/commercial driver. It's free and will probably be open-sourced some
time (they mentioned it in v4 doc). Read my wiki if you want to try =>
http://wiki.archlinux.org/index.php/OSS_Commercial_Setup
Cheers!
Roy Schestowitz wrote:
> To those who prey on ALSA/OSS/arts/Helix/anode/whatever anomalies.
>
> Upcoming 3D Audio Apocalypse in Vista?
>
> ,----[ Quote ]
> | With Microsoft's decision to remove the audio hardware layer in
> | Windows Vista, legacy DirectSound 3D games will no longer use hardware
> | 3D algorithms for audio spatialization. Instead they will have to rely
> | upon the new Microsoft software mixer that is built into Windows Vista.
> | This new software mixer will give the users basic audio support for their
> | old Direct Sound games but since it has no hardware layer, all EAX
> | effects will be lost, and no individual per-voice processing can be
> | performed using dedicated hardware processing.
> `----
>
> http://ve3d.ign.com/articles/743/743502p1.html
>
> Loosely related:
>
> Vista, the five year old's OS
>
> ,----[ Quote ]
> | I downloaded a few other utilities and this continued, along with all
> | sorts of taskbar balloons announcing all manner of vulnerabilities I
> | was opening myself up to by merely using the computer. After fifteen
> | minutes of this, I gave up and closed my Parallels session.
> |
> | Is there an "expert mode" in Vista I can set so I'm not treated
> | like this is my first computer the next time I use it?
> `----
>
> http://a.wholelottanothing.org/2006/11/01/vista-the-five-year-olds-os/
>
>
> Windows 98 in Flash:
>
> http://www.erikandanna.com/Humor/Antimicrosoft/27549_winrg.swf
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