"Roy Schestowitz" <newsgroups@xxxxxxxxxxxxxxx> wrote in message
news:8549378.lrqgV4ARWy@xxxxxxxxxxxxxxxxxx
That's $250, not $2500.
http://youtube.com/watch?v=-2hgxt2lH14
The way the arm in the screen moves around makes me suspect that the
player is actually holding the Wiimote like a rifle, and that the movement
onscreen follows the movement of your Wiimote. Makes me wonder if reloading
is done by pointing the rifle upwards, meelee done by swinging the butt-end
of the Wiimote towards the screen, and zoom by holding the Wiimote up to
your face (not sure if the player could be depended upon to sit still enough
so that an accurate heuristic could be made of when the Wiimote was up to
the face).
It also makes me wonder whether this will "feel right". It might work
better if a custom controller were provided with the game: Something long
enough that you could weird it with both arms -- if you're right handed,
your right index would be on the trigger, and your right thumb would be on a
directional pad for movement. Tilting the rifle would let you look around,
and your left fingers would have access along the muzzle for various actions
(like opening a door, or switching weapons). They could add a button on the
butt of the rifle so that you'd press the rifle against your shoulder to get
a zoom. Maybe throw in an infrared sensor to detect your cheek/side of the
head over the rifle too, to enable looking down the barrel.
Maybe you could have 3 seperate controllers (the custom rifle rifle
described above, a handgun which would look like a typical console handgun,
and the wiimote to act as a knife or grenade), and you'd actually physically
have to switch between them to switch in-game. =P
- Oliver
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