> Matt <matt@xxxxxxxxxxxxxxxxxxxxxxx> writes:
>> Roy Schestowitz wrote:
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>>> OpenCL and OpenGL take on DirectX
>>> ,----[ Quote ]
>>> | OpenGL is now more competitive with DirectX than ever. Microsoft's
>>> stumble | with Vista and its DirectX/Direct3D version 10 has also
>>> helped to stall its | momentum in the market. Microsoft plans to add
>>> OpenCL-like support for GPGPU | computing into DirectX 11 in Windows
>>> 7, but Apple's OpenCL, which is designed | to work closely with
>>> OpenGL code, will arrive first and with broad industry |
>>> support. Apple has also released OpenCL as a royalty-free, open
>>> standard | anyone can implement on any platform.
>> But I don't see whether they have or haven't licensed the source code
>> with a GPL-like license or even opened it for inspection. That seems
> MS always had openGL support.
They did not /always/ have OpenGL support
And in Vista they downgraded OpenGL rather sharply
> Or rather the video drivers did.
Right. MS did very little of it
> What you
> DONT need is ANOTHER open standard from Apple.
> Are you guys nuts?
Do you even have the slightest idea what OpenCL is?
And who worked on that *open* standard? Hint: It wasn't apple. They are
just the first to implemet it.
And no, it is not meant to /replace/ OpenGL, it is meant to /augment/ it.
Leave it to Hadron Quark, the dimwittest wintroll in COLA, to completely
miss the point once again.
Are you Snot Glassers smarter twin in your other life?
My other computer is your windows box