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Re: [News] OpenGL Gets DirectX/Microsoft's Knickers in a Twist


Hadron wrote:

> Matt <matt@xxxxxxxxxxxxxxxxxxxxxxx> writes:
> 
>> Roy Schestowitz wrote:
>>> -----BEGIN PGP SIGNED MESSAGE-----
>>> Hash: SHA1
>>>
>>> OpenCL and OpenGL take on DirectX
>>>
>>> ,----[ Quote ]
>>> | OpenGL is now more competitive with DirectX than ever. Microsoft's
>>> stumble | with Vista and its DirectX/Direct3D version 10 has also
>>> helped to stall its | momentum in the market. Microsoft plans to add
>>> OpenCL-like support for GPGPU | computing into DirectX 11 in Windows
>>> 7, but Apple's OpenCL, which is designed | to work closely with
>>> OpenGL code, will arrive first and with broad industry |
>>> support. Apple has also released OpenCL as a royalty-free, open
>>> standard | anyone can implement on any platform.
>>
>>
>> But I don't see whether they have or haven't licensed the source code
>> with a GPL-like license or even opened it for inspection.  That seems
>> troublesome.
>>
>>
>>> `----
>>>
>>>
http://www.appleinsider.com/articles/08/12/16/opencl_and_opengl_take_on_directx.html
> 
> MS always had openGL support. 

They did not /always/ have OpenGL support
And in Vista they downgraded OpenGL rather sharply

> Or rather the video drivers did. 

Right. MS did very little of it

> What you  
> DONT need is ANOTHER open standard from Apple.
> 
> Are you guys nuts?
> 

Do you even have the slightest idea what OpenCL is?
And who worked on that *open* standard? Hint: It wasn't apple. They are
just the first to implemet it.
And no, it is not meant to /replace/ OpenGL, it is meant to /augment/ it.

Leave it to Hadron Quark, the dimwittest wintroll in COLA, to completely
miss the point once again.

Are you Snot Glassers smarter twin in your other life?
-- 
My other computer is your windows box


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