Roy Schestowitz wrote:
> Widgets enter the third dimension: WolfenQt
>
> ,----[ Quote ]
> | Some people have been asking how to embed Qt painted content (and
> | especially Qt widgets) in a 3d scene. As I’ve been wanting to do this
> | ever since we added QTransform supporting fully projective
> | transformations, I sat down and wrote a small example demonstrating
> | these capabilities.
> `----
Very nice indeed but the widgets are still in a flat 2D. It would be an
interesting demo to combine the above with a widget style drawn using
OpenGL. That would make my eyes pop. :)
Regards.
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