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[News] GPL-licensed Second Life Turns One and Grows Dev Community, NetBSD Turns 15

  • Subject: [News] GPL-licensed Second Life Turns One and Grows Dev Community, NetBSD Turns 15
  • From: Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx>
  • Date: Fri, 21 Mar 2008 12:13:37 +0000
  • Newsgroups: comp.os.linux.advocacy
  • Organization: Freelance
  • User-agent: KNode/0.10.4
After a year of open source, Second Life looks ahead

,----[ Summary ]
| A year has passed since Linden Lab, maker of the popular 3-D virtual world 
| Second Life, released the source code to its Second Life viewer under the GNU 
| GPL. In that time, a viable community of developers has grown up around the 
| SL code, and the company is pleased enough with the success that it has 
| branched out further into open source and open standards.    
`----

http://www.linux.com/feature/128941

Fifteen years of NetBSD

,----[ Quote ]
| The NetBSD Project celebrates its 15th anniversary!
`----

http://lwn.net/Articles/274299/

New version of PUD Linux is out:

http://pud-linux.sourceforge.net/


Related:

A Conversation with Eben Moglen on Second Life

,----[ Quote ]
| Recently I met with Eben Moglen, the founder, Director-Counsel and Chairman 
| of the Software Freedom Law Center, and David W. Levine, a researcher at 
| IBM’s Thomas J. Watson Research Center and IBM representative to the 
| Architectural Working Group, for an informal conversation that looked at many 
| of the fundamental social, technological and legal questions of building 3D 
| immersive online spaces like Second Life.     
`----

http://www.ugotrade.com/2007/12/21/a-conversation-with-eben-moglen-on-second-life/


A second life for 'Second Life' with open source?

,----[ Quote ]
| One of these projects is the Linux version of the Second Life client, the 
| viewer application that runs on the resident's computer and lets the resident 
| interact with the graphical environments of the virtual world. Ever since its 
| release, the Linux client has remained in constant development by an informal 
| team, usually three people. Their work could directly benefit the open source 
| and Linux community beyond Second Life, in the aftermath of the hype.     
| 
| [...]
| 
| Linden Lab declined a request for current figures on the number of people 
| using the Linux client. Nonetheless, Jason Giglio, a developer and Second 
| Life resident who actively works on the client, says he heard through the 
| proverbial grapevine that about 5 percent of registered Second Life 
|                           ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
| residents, or about 10,000 people, visit Second Life with the Linux client.    
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
`----

http://www.computerworld.com.au/index.php/id;334841441


Open sourcing Second Life

,----[ Quote ]
| At least open source Second Life elements will be released under
| the BSD license, not the GPL - so people who develop more
| elaborate creations within Second Life won't be obliged to
| re-release the code behind them.
| 
| Though there was no evidence that anyone lost any money
| (virtual or otherwise) from the Copybot palaver, the fact that
| a misdirected libsecondlife tool could cause an economic panic
| illustrates the fragility of an economy based on intellectual
| property in a virtual universe.
`----

http://www.theregister.co.uk/2006/12/21/open_source_second_life/


Second Life and Open Source

,----[ Quote ]
| Each "sim" or simulator of a portion of the virtual world in Second
| Life is created on a server running Debian GNU/Linux, Apache, Squid
| and MySQL; currently there are several thousand of these PC boxes.
| To allow for fast response times, the virtual world is sent not as
| pixels or even as a mesh, but as a series of 3D primitives -
| "prims". The Second Life client creates the world by converting
| the stream of information about prims and their position into
| a visual representation.
`----

http://lwn.net/SubscriberLink/214426/f26072fc04884906/


Why We Need an Open Source Second Life

,----[ Quote ]
| Linden Lab, the company behind Second Life, is very open-source friendly.
| Its computing infrastructure is based on thousands of servers running
| GNU/Linux, Apache, Squid and MySQL.
`----

http://www.linuxjournal.com/node/1000133


'Second Life' hits second million in eight weeks

,----[ Quote ]
| It took the virtual world Second Life more than three years to
| finally hit one million registered accounts.
`----

http://news.com.com/2061-10797_3-6143909.html?part=rss&tag=2547-1_3-0-20&subj=news


World only needs seven computers

,----[ Quote ]
| IBM founder Thomas J. Watson couldn't add up: it was seven
| computers the world would need, not five. That's the contrarian
| view of Sun chief technology officer Greg Papadopoulos. He thinks
| there will just seven hyperscale, pan-global broadband computing
| services giants.
`----

http://www.techworld.com/opsys/news/index.cfm?RSS&NewsID=7529


IBM and Linden Lab Launch Collaboration to Further Advance the 3D Internet

,----[ Quote ]
| IBM and Linden Lab®, creator of the virtual world Second Life 
| (www.secondlife.com), today announced the intent to develop new technologies 
| and methodologies based on open standards that will help advance the future 
| of 3D virtual worlds.   
`----

http://www-03.ibm.com/press/us/en/pressrelease/22428.wss


IBM, Linden Lab Aim for Business-Friendly Virtual Worlds

,----[ Quote ]
| IBM and Linden Lab will address the following five areas as part of their 
| collaboration. 
| 
| "Universal" avatars
| 
| [...]
| 
| Security-rich transactions
| 
| [...]
| 
| Platform stability
| 
| [...]
| 
| Integration with existing Web and business processes
| 
| [...]
| 
| Open standards for interoperability with the current Web
`----

http://news.yahoo.com/s/pcworld/20071016/tc_pcworld/138450

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