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[News] Classic Example of the Dangers and Agony of Proprietary Software

  • Subject: [News] Classic Example of the Dangers and Agony of Proprietary Software
  • From: Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx>
  • Date: Fri, 11 Sep 2009 23:41:19 +0100
  • Followup-to: comp.os.linux.advocacy
  • Newsgroups: comp.os.linux.advocacy
  • User-agent: KNode/4.3.1
Hash: SHA1

Proprietary browsers built on proprietary browsers: the blind leading the blind?

,----[ Quote ]
| However my real rant is on the decision to base this piece of total rubbish 
| on a proprietary offering in the first place. Forcing your customers to use 
| one particular browser is bad enough, forcing them to use something like 
| this is even worse. This browser is of course proprietary, if I could get 
| to the code I could perhaps see the problem and suggest a fix. Iâm not 
| entirely convinced the issue is solely the fault of the javascript. But I 
| canât. I canât even contact the developers and explain the exact nature of 
| the problem. Welcome to proprietary software. What bugs me the most is that 
| â having been subjected to this kind of treatment again by proprietary 
| software and its distributors â my friend has taken the opinion that âthis 
| is how it isâ with software and computers. You get a problem, you ask 
| someone, contact people, complain and â because your problem is nothing 
| particularly big (in the developerâs eyes) you get little or no response.


The Bizarre Cathedral - 52



Kiddie Monitoring Software Spying On IM Chats, Selling Info To Marketers

,----[ Quote ]
| But it appears that just selling the tools isn't enough for some
| companies.


Who watches the baby-sitter?

,----[ Quote ]
| And, you thought Big Brother was just a character in George Orwell's
| 1984. Welcome to 2009, when, according to an AP news report by Deborah
| Yow. "Software sold under the Sentry and FamilySafe brands can read
| private chats conducted through Yahoo, MSN, AOL and other services, and
| send back data on what kids are saying about such things as movies,
| music or video games. The information is then offered to businesses
| seeking ways to tailor their marketing messages to kids."

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