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End of the Desktop? Google Backs WebGL
,----[ Quote ]
| Stick a fork in the desktop, itâs done!
| Recently Google demoed a port of Quake II to
| WebGL and HTML5, showing that even first person
| shooters are suitable applications to run in
| the browser. While the tide isnât going to turn
| all at once, it seems more likely than ever
| that a browser-based desktop is a viable option
| and ultimately the way many users will
| experience all applications.
`----
http://www.linux-mag.com/id/7764/
Google building 3D into Native Client
,----[ Quote ]
| Google is expanding the abilities of its Native
| Client technology for accelerated Web
| applications so it will encompass a newer and
| increasingly important frontier of computing:
| graphics.
`----
http://news.cnet.com/8301-30685_3-20003527-264.html
Top 10 Google Chrome Extensions for Web Developers
http://www.junauza.com/2010/04/top-10-google-chrome-extensions-for-web.html
Recent:
Google trying anew for a 3D Web
,----[ Quote ]
| Two related projects from Mozilla and
| Google, each with the similar goal of
| bringing hardware-accelerated 3D graphics
| to the Web, appear to be joining forces
| after a change in Google tactics.
`----
http://news.cnet.com/8301-30685_3-20001810-264.html
Google Launches 3D Graphics Driver Project for Chrome
,----[ Quote ]
| Google has launched a new project for
| Chrome that will let the browser run a
| wider range of 3D graphics content without
| downloading additional drivers.
|
| The open-source project, called ANGLE
| (Almost Native Graphics Layer Engine),
| seeks to let Chromium run WebGL content on
| Windows computers, wrote product manager
| Henry Bridge on the Chromium blog.
`----
http://www.pcworld.com/article/191919/google_launches_3d_graphics_driver_project_for_chrome.html?tk=rss_news
Google Gets Into The 3D Driver Game
,----[ Quote ]
| To help out the adoption of WebGL, the
| Khronos-backed API originally started by
| Mozilla that seeks to let web developers
| tap into modern graphics processors via the
| web-browser natively, has caused Google to
| get into the graphics driver game. WebGL
| binds to OpenGL ES 2.0, and with the
| Microsoft graphics drivers being more
| DirectX-optimized rather than OpenGL,
| Google's playing to Microsoft. Google wants
| more users to be able to use WebGL,
| particularly when running the Chrome
| browser, so they have just announced the
| Almost Native Graphics Layer Engine. The
| objective of ANGLE is to just take the
| subset of the OpenGL ES API exposed by
| WebGL and to translate those extensions
| into their DirectX 9.0c equivalents.
`----
http://www.phoronix.com/scan.php?page=news_item&px=ODA4MQracle
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