"Roy Schestowitz" <newsgroups@xxxxxxxxxxxxxxx> wrote in message
news:2482106.6Ifbr0yH1t@xxxxxxxxxxxxxxxxxx
__/ [ Oliver Wong ] on Thursday 27 July 2006 18:17 \__
"Roy Schestowitz" <newsgroups@xxxxxxxxxxxxxxx> wrote in message
news:2214529.AtWQGKdaKS@xxxxxxxxxxxxxxxxxx
http://www.linuxgamepublishing.com/info.php?id=24&
,----[ Snippet ]
| Cold War is complete on one DVD-Rom
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| Cold war is due to be released on July 31st 2006
`----
The screenshots certainly look very impressive. However this one
http://i2.linuxgamepublishing.com/gamegraphics/24/screenshot3.jpg seems
to
imply that the game will be paused while you decide which action to take
via a pop up menu (note the "back to game" option). Can anyone who played
this game comment on how this works?
I admit that I have not played this particular game, but it does not seem
abnormal for shoot-em'-up games. Even if you play on the network you can
alter some stuff while your figure remains idle in the game... you just
hide
before you do anything like that and hope for the best when you return.
Right, CounterStrike and Tribes work like that (AFAIK, both these games
are available for Linux as well as Windows). However, being multiplayer
games, the "world around you" wasn't paused as you'd navigate through the
menus. You could get killed while nosing around there. I had assumed Cold
War was a single player game, so "pausing the world" IS an option here. I
was just wondering if that's the route they went. And if so, what did they
do about environment sounds or music (would they pause as well, or keep
going?)
I'm going to make this explicit just out of my own protection (since it
seems my I've been misinterpreted in the past here); I don't want to imply
anything about what I may think about what you may think about my motives:
I'm asking about Cold War's design mainly out of curiosity as a hobbyist
game designer. I am in no way interested in entering a debate about whether
Linux games are inherently better than Windows games or anything like that.
- Oliver
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