<thad01@xxxxxxxxxxxxxxxxxxxxxxxxx> wrote in message
news:ef15n7$gpa$1@xxxxxxxxxxxxxxxx
Roy Schestowitz <newsgroups@xxxxxxxxxxxxxxx> wrote:
Yes, that's what I've been thinking myself. At least there will be some
choice out there. provided that the PS3 does not get a (to use a
metaphor)
chastity belt, it'll attract technology enthusiasts and bring more
content
to the platform. Palm used to gain from the same type of approach which
led
to a saturation of freeware.
Yes, I'm planning to give the PS3 a serious look as a development
target. Ideally, they will provide an environment where I can
cross compile from my Linux station and test on the PS3, driving
the debugging environment remotely from the Linux box. The big
question is, what sort of speed bumps will they put in place when
I choose to distribute my applications? They sell these boxes at
a loss and plan to make the profits on game royalties and
subscription fees. Is there any room for the small/indie
developers in that environment? Is open source even an option?
I would really like to know what they mean when they claim plans
to support the 'homebrew' developers.
http://www.gamasutra.com/php-bin/news_index.php?story=9290
http://www.joystiq.com/2006/05/16/sony-to-support-homebrew-with-linux-on-ps3/
It sounds like if you're willing to pay $50'000, or whatever the
official dev kit costs, you'll get several engines (3D, Networking, AI,
Physics, etc.) and technical support from Sony. Otherwise, you get a
compiler, and you're on your own.
Things might not be so bad for the homebrew developer, though, as I'm
sure people will get together and port open source game engines (e.g.
http://www.ogre3d.org/) to the PS3.
- Oliver
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