Tux meets Amiga, part 2: Porting AmiKit to Linux
,----[ Quote ]
| During my article on Amiga emulation on the Linux platform I had deliberately
| neglected to mention AmiKit as there appeared to be only MS Windows based
| executable installers and zip archives on the AmiKit web site.
`----
http://slackworld.berlios.de/2008/amikit.html
DirectX 9.0c March 2008 redistributable on Linux with Wine
,----[ Quote ]
| I have some screenshots of the DirectX test being run here: DirectX 9.0c on
| Linux with Wine they are the same, so why repost everything. ;)
|
| You will notice in system32 d3dx9_24.dll up to d3dx9_36.dll is now installed,
| this really helps when you run into a game that needs these additional
| DirectX dlls.
`----
http://wine-review.blogspot.com/2008/03/directx-90c-march-2008-redistributable.html
Related:
Tux meets Amiga, or Amiga emulation using UAE or E-UAE
,----[ Quote ]
| Both UAE and E-UAE have recently brought out new versions. As these are both
| Linux applications, unlike WinUAE, I will only be writing about things that
| concern them. Things that only work under the Microsoft OS are useless to us
| Linux based users anyway, unless of course you are masochist enough to run an
| emulated Amiga under WINE. Possible but ugly and quite probably slow.
`----
http://slackworld.berlios.de/2008/amiga.html
Tim Sweeney, Part 2: "DirectX 10 Is The Last Relevant Graphics API"
,----[ Quote ]
| Interview - In the second part of our interview Tim Sweeney, creator of the
| Unreal game engine and CEO of Epic Games, discusses the challenges and
| dramatic changes that are just ahead for game developers and gamers: Graphics
| rendering may change completely and Microsoft's DirectX interface may become
| less important. The successors of the Xbox 360 and Playstation 3, due in
| 2012, could be running entirely on software pipelines.
|
| [...]
|
| Sweeney: There are significant advantages in doing it yourself, avoiding all
| the graphics API calling and overhead. With a direct approach, we can use
| techniques that require wider frame buffer, things that DirectX just doesn't
| support. At Epic, we're using the GPU for general computation with pixel
| shaders. There is a lot we can do there, just by bypassing the graphics
| pipeline completely.
`----
http://www.tomshardware.com/2008/03/11/tim_sweeney_part_2_directx_10_is_the_last_relevant_graphics_api_/
Microsoft, Flight Simulator developers use images to paint misleading picture
,----[ Quote ]
| We received this set of screenshots ages ago from Microsoft itself, which
| used this game heavily to promote the beauty of DX10 and how necessary is to
| switch from Windows XP to Vista. These two screenshots ended in quite a lot
| of mainstream magazines, and were all over the place in specialist IT media.
|
| [...]
|
| Nobody buys explanations about why Flight Simulator runs so slowly on
| quad-core processors and most powerful graphics cards, as we concluded in our
| review.
|
| FSX is rendering practically everything, forget about any modern 3D feature
| such as Occlussion Culling, Occlusion Querry and Z-buffer compression and
| putting a bitmap cockpit on blanked alpha texture, while everything else is
| being rendered.
|
| This procedure just kills performance and we could not imagine any game past
| DX7 utilizing such a concept.
|
| We cannot avoid the thought that this plot might have been done deliberately,
| in order to spark interest about the game itself and boost sales of a product
| that usually has a limited customer base.
`----
http://www.theinquirer.net/gb/inquirer/news/2007/11/26/flight-simulator-developer
Adding DX10 has "done nothing"
,----[ Quote ]
| Having tested the DX10 rendering path against the DX9 version, the chaps at
| the fantastically named Elite Bastards say that they can't "Help but feel a
| little disappointed to see yet another game where the inclusion of DirectX 10
| functionality has done nothing for the title either graphically or from
| performance standpoint".
`----
http://www.theinquirer.net/default.aspx?article=41043
OpenGL 2.x and 3.0 APIs arrive this year
,----[ Quote ]
| Approximately three months after that, Mount Evans (OpenGL 3.0) will
| run specifically on hardware born after November 8th, 2006. You've
| guessed it correctly, we are talking about DirectX 10-class hardware,
| bringing all the features of unified 3D architecture to the world of
| OpenGL. Mount Evans is compatible with Longs Peak, but of course -
| you will require OpenGL 3.0 class hardware to run everything.
`----
http://www.theinquirer.net/default.aspx?article=39846
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