Verily I say unto thee, that Peter Köhlmann spake thusly:
> Tim Smith wrote:
>> No doubt, you could do this on Linux, by writing a heck of a lot of
>> OpenGL code.
>
> Well, Core Animatin certainly looks fine. But the basic capabilities
> are already present in linux (see compiz et al). It just needs an
> additional layer like apples core animation.
> And I highly doubt that it would be "a heck of a lot of OpenGL code"
Maybe we could just ask the developer of Adamantium: Core Animation for
Linux/X whether or not it takes "a heck of a lot of OpenGL code":
http://forum.compiz-fusion.org/showthread.php?t=7253
--
K.
http://slated.org
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| "At the time, I thought C was the most elegant language and Java
| the most practical one. That point of view lasted for maybe two
| weeks after initial exposure to Lisp." ~ Constantine Vetoshev
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Fedora release 8 (Werewolf) on sky, running kernel 2.6.25.11-60.fc8
17:35:03 up 11 days, 2:30, 3 users, load average: 0.14, 0.19, 0.14
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